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I think it's time for everyone with the capability to do some you close measures using REW.
Thanks, I think the link is broken though.
I think it's time for everyone with the capability to do some you close measures using REW.
Well you can get a fair impression of this new world by using in-ear monitors, head tracking systems, computer game audio synthesis etc. The main limitation isn't a bit of distortion in the transducers, nor how the audio gets to your brain, but the recording/synthesis of the material you're listening to.
You can't record real acoustics such that you can reproduce them perfectly later, except from one position in space.
That's one of the strengths of Sonarworks- it's all automated. And IME, just about foolproof.
My microphone is calibrated and cal file is loaded into REW, but I don't know how to calibrate SPL level in REW.
I dont agree. If we would be able to understand how audio signals are coded when being sent to our brain we could easily send anything in a manner how we hear things in real world. In that scenario you don't need to use recording microphones, you record neuro signals being transmitted to your brain while you are listening to the concert in a concert hall (or wherever) and they you simply reproduce those signals when you want to play it again.
Compressibility effects come into effect above Mach 1.I would imagine there would ne no compression if that driver is a tweeter but if it is a bass driver delivering 90dB of SPL I would imagine there would be some air compression, probably significant..
If the calibration file is working and properly formatted, it should display a fairly accurate SPL with no further intervention.
Play a tone and watch the level in the RTA window. Then...
Adjust the microphone level...
And the level reported in the RTA (live, not peak - existing peak won't adjust), and the SPL Meter, and wherever else, will remain the same as REW adjusts itself.
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Example:
View attachment 19611
Drop input volume (gives more headroom) - see the DBFS in the SPL meter, but SPL remains (about) the same.
View attachment 19612
If it doesn't, the calibration file isn't working, and the SPL displayed may or may not be reasonable.
We are speculating .. allow me to offer some counterarguments ...
Your assuming that the proces is linear and that the path from auditory stimuli to the brain doesn't undergo any processing or alterations.. Other psychological process may interfere with this transmission, for example how you are feeling at the moment or even your appreciation of the music ... or genres ...or ... You can see where I am going with that ...
Compressibility effects come into effect above Mach 1.
This is a bit like the idea that having a rigid link between bearing and headshell on a record player being important, seems plausible but is actually not supported by the science...
If the calibration file is working and properly formatted, it should display a fairly accurate SPL with no further intervention.
Play a tone and watch the level in the RTA window. Then...
Adjust the microphone level...
And the level reported in the RTA (live, not peak - existing peak won't adjust), and the SPL Meter, and wherever else, will remain the same as REW adjusts itself.
But it's set of pre-made EQ settings for certain models of headphones and not for speakers, right?
Play the tone whereever (in the air) , check the REW SPL level, change the microphone volume level in Preferences, see if REW adjusts itself to maintain the same SPL reading.
If it does, you're probably "calibrated". If not, ???
With your method, you are still only experiencing the audio from one point in space - even if the point moved about at the concert. When you are playing it back, it is as though you are moving about in the same way as the person whose brain waves were being recorded at the concert (check out the film Brainstorm). Maybe that's good if you can re-live everything including the 'motivations' of the person at the gig, but it isn't the same as you, now, being at the gig. It probably involves you sitting in a chair with a special headset on and alarms that go off to remind you to go to the toilet.I dont agree. If we would be able to understand how audio signals are coded when being sent to our brain we could easilly send anything in a manner how we hear things in real world. In that scenario you don't need to use recording microphones, you record neuro signals being transmitted to your brain while you are listeing to the concert in a concert hall (or wherever) and they you simply reproduce those signals when you want to play it again.
With your method, you are still only experiencing the audio from one point in space - even if the point moved about at the concert.
True that! By then , there will be "an app for that"Sure, I do. But that is acceptible as that is how our brain works anyway. We don't always have the same reaction to the same stimuli, but that is a feature, not a bug.