@Chagall I find the concept of "detail retrieval" completely bogus, along with "technicalities" or any other word which suggests that more can be extracted from the recording than already exists within it.
The furthest you can get to any definition rooted in reality is that it's the lack of masking of any sounds intended to be reproduced. This can entirely be described by frequency response and distortion. Note how this definition is finite, i.e. once the headphone can be said to not be masking sounds, it is detailed; you can't get any more than that. The definitions of "detail" I usually see are not limited, but make suggestions that additional "details" can always be "extracted" from a recording beyond simply reproducing it with correct tonality. Coincidentally, expensive headphones always seem to be better at this. Or there's the good one where a "cheap" headphone like the HD600 lacks detail until you spend 3x the price on an amp+dac stack.
I can see how it may have meant something some years ago when headphones were such a crapshoot that you could have one with such bad frequency response that you could genuinely not perceive parts of your music which you then could when upgrading to a more "detailed" headphone. I had this when I first got my HD6XX.
Beyond this I think many reviewers just think boosted treble sounds more "detailed". This is ironic because many headphones with too little bass, which could genuinely preclude you from hearing "details" in some bass instruments, are considered highly "detailed". They never seem to equate "detail" with anything in the low frequencies which offends me deeply as a bass player
I love the crap reviewers make up to convince themselves of the existence of higher levels of detail too. If a cheap headphone sounds perfectly fine but a bit bright, they say it has "exaggerated treble" which gives it the sense of "fake detail". If an expensive headphone is bright then it's just "detailed" and there's no awareness that it's still only the brightness that is contributing to this.
What I find even more stupid is that there are ways to enhance the "detail" of songs, and as a musician I use it all the time: EQ, low/high-pass filters, plugins like vocal reduction/isolation in Audacity... if I want to hear what a specific instrument is playing in a song these can help. But you wouldn't want to listen to music this way all the time. So for sure I believe that a headphone with boosted treble response might make the sounds of some instruments more prominent but a) I doubt they were inaudible before and b) it's not how it was intended to sound like.
My last point which is perhaps most important is that once you hear something it's really hard to unhear it. Once I've heard a song on an accurate set of speakers or headphones, and especially if I know parts of it by heart, I find it very hard not to hear all the "details" over any other system, even just my phone speakers in some cases. Exceptions are if the headphones are so bad it is super obvious they're failing to reproduce some parts of the frequency response but in general my point is once you have that song and all parts of it in your brain it's difficult to detach that from the experience of the soundwaves entering your ear.
Corollary to this is that the most rewarding way to get "details" from a song is to learn parts of it on an instrument and/or learn the music theory behind it. It takes more work than spending $$$ on boxes and transducers but it's a way to actually increase appreciation and enjoyment.
The furthest you can get to any definition rooted in reality is that it's the lack of masking of any sounds intended to be reproduced. This can entirely be described by frequency response and distortion. Note how this definition is finite, i.e. once the headphone can be said to not be masking sounds, it is detailed; you can't get any more than that. The definitions of "detail" I usually see are not limited, but make suggestions that additional "details" can always be "extracted" from a recording beyond simply reproducing it with correct tonality. Coincidentally, expensive headphones always seem to be better at this. Or there's the good one where a "cheap" headphone like the HD600 lacks detail until you spend 3x the price on an amp+dac stack.
I can see how it may have meant something some years ago when headphones were such a crapshoot that you could have one with such bad frequency response that you could genuinely not perceive parts of your music which you then could when upgrading to a more "detailed" headphone. I had this when I first got my HD6XX.
Beyond this I think many reviewers just think boosted treble sounds more "detailed". This is ironic because many headphones with too little bass, which could genuinely preclude you from hearing "details" in some bass instruments, are considered highly "detailed". They never seem to equate "detail" with anything in the low frequencies which offends me deeply as a bass player
I love the crap reviewers make up to convince themselves of the existence of higher levels of detail too. If a cheap headphone sounds perfectly fine but a bit bright, they say it has "exaggerated treble" which gives it the sense of "fake detail". If an expensive headphone is bright then it's just "detailed" and there's no awareness that it's still only the brightness that is contributing to this.
What I find even more stupid is that there are ways to enhance the "detail" of songs, and as a musician I use it all the time: EQ, low/high-pass filters, plugins like vocal reduction/isolation in Audacity... if I want to hear what a specific instrument is playing in a song these can help. But you wouldn't want to listen to music this way all the time. So for sure I believe that a headphone with boosted treble response might make the sounds of some instruments more prominent but a) I doubt they were inaudible before and b) it's not how it was intended to sound like.
My last point which is perhaps most important is that once you hear something it's really hard to unhear it. Once I've heard a song on an accurate set of speakers or headphones, and especially if I know parts of it by heart, I find it very hard not to hear all the "details" over any other system, even just my phone speakers in some cases. Exceptions are if the headphones are so bad it is super obvious they're failing to reproduce some parts of the frequency response but in general my point is once you have that song and all parts of it in your brain it's difficult to detach that from the experience of the soundwaves entering your ear.
Corollary to this is that the most rewarding way to get "details" from a song is to learn parts of it on an instrument and/or learn the music theory behind it. It takes more work than spending $$$ on boxes and transducers but it's a way to actually increase appreciation and enjoyment.